Patch Descriptions
Hey,
in this patch we are adressing several feedback points from the community. Especially that most content got a lot harder with the balance. So much so that group play feels like its forced on everyone.
Our original intention was to reduce only the extreme cases down a bit (like Sky AFK DPs and VM/WK in certain dungeons) while buffing all others to that new level of power. It looks like we overshot the goal a good bit which this patch is trying to fix.
Here are the changes in detail:
Bug fixed
- All sky crafting recipes are working again
Changes
Dungeon changes
Lonely Pit:
HP down by 20%
Rabbit Dungeon:
HP down by 35%
Midas Kingdom
Monster got the new defenses and lowered HP by roughly x10
Vulcanos
Monster got the new defenses and lowered HP by roughly x10P
Easy:
Mobs HP: 75.126.902
Boss HP: 280.324.689
Middle:
Mobs HP: 97.918.369
Boss HP: 347.588.113
Hard:
Mobs HP: 153.834.649
Boss HP: 700.338.596
Devildom
DD1 Damage is unchanged
Mobs HP: 4.740.105
zw.Boss: 29.450.000
Boss HP: 56.908.593
DD2 -10% damage
Mobs HP: 8.598.263
zw.Boss: 29.450.000
Boss HP: 103.498.518
DD3 -25% damage
Mobs HP: 20.571.236
zw.Boss: 94.542.013
Boss HP: 129.385.119
DD4 -30% damage
Mobs HP: 40.126.902
zw.Boss: 148.324.689
Boss HP: 159.358.586
DD5 -35% damage
Mobs HP: 70.918.369
zw.Boss: 173.329.302
Boss HP: 192.588.113
DD6 -40% damage (Bosses are unchanged)
Mobs HP: 80.413.994
zw.Boss: 138.586.090
Boss HP: 155.913.818
Revi HP: 237.763.103
BD5 -> Damage reduced by -5%
Mobs HP: 75.073.994
zw.Boss: 175.462.393
Boss HP: 280.918.393
BD4 -> Damage reduced by -8%
Mobs HP: 64.073.994
zw.Boss: 145.462.393
Boss HP: 220.918.393
BD3 -> Damage reduced by -11%
Mobs HP: 59.073.994
zw.Boss: 125.462.393
Boss HP: 197.918.393
BD2 -> Damage reduced by-13%
Mobs HP: 52.073.994
zw.Boss: 119.462.393
Boss HP: 181.918.393
BD1 -> Damage um -15% reduzieren+
Mobs HP: 48.073.994
zw.Boss: 109.462.393
Boss HP: 152.918.393
Green Area (the first rooms on each entry) -> Damage reduced by 25%
Old HP: 252.884.801
New HP: 135.485.416
Yellow Area (the rooms after the first area) -> Damage reduced by 15%
Old: HP: 252.884.801
New HP: 170.504.741
Red Area (Big Buffalo areas) -> Damage unchanged
Old: HP: 252.884.801
New HP: 202.884.801
Bosses are unchanged
Sorrows:
Mobs -> Damage reduced by 15%
Bosses -> removed the heals they used
Storm:
OLD
Mobs HP: 217.394.649
Neu
Mobs HP: 180.394.649
Maze:
Old
Mobs HP: 237.763.103
New
Mobs HP: 190.763.103
Items:
Hector Bosscard Heal increased to 9% (from 5)
Skills:
Dismember -> Skillcard -3% CD reduction per enhancement
Mental Breaker ->Amount of HP restored of damage dealt increased to 3% (from 1)
Envenom -> Heal debuff is now fixed with -20%. Base chance to trigger Envenom is now 2% (from 0.5). Skillcard increases the chance to trigger envenom by 0.2% per enhancement (from 0.1)
Phantasm -> Heal debuff reduced to -20 (from -30)