Greetings Gambit Players!
In this post we will outline all changes made within this Foundation Patch.
The changes are extensive and impact pretty much every aspect of the game. Every class, every Pet, every dungeon.
Global Changes Summary
We will outline some of the more broader changes first. This is also meant as a form of overview for what to expect once the Server is back up.
P.Pierce% and M.Pierce% are no longer in the game
This also effects P.Ignore and M.Ignore.
In many cases the stats was replaced by Acc and/or M.Acc. In a few places by P.Atk and/or M.Atk.
Area of Effect Skils had there behaviour adjusted
Skills now deal the same damage to a maximum of 8 targets. With the 9th target onwards the damage will start to be distributed among the monsters hit.
As a rough example: Double the Target Count, Half the Damage for each monster
Important Note: Hitting more than 8 Targets does not reduce your "actual" damage. The Skill deals the same total amount of damage in all cases, just the portion each monster receives is smaller once 9 or more are hit.
This change alone increases the Damage output of almost all AoE Skills. Only a few are now reduced in power due to this (Ethereal Pixie Skills for example).
Monster Defensive Values have been changed drastically
The biggest changes happend from Devildom Stage 1 onwards. Monster now have around x10 less max HP compared to before but more defenses.
Changes to damage increasing debuffs
Debuffs that would lower P.Def or M.Def of a target only had small effects before. Once a class reached 100% Pierce/Ignore, they lost even that.
They were replaced by Debuffs that increase all types of damage universally, by the listed value.
All of those Debuffs increases the Physical, Magical and Basic Attack Damage dealt. In a way they are now mini Luna Chip Effects that stack with each other.
Example of the damage increase:
A Monster would take 1.000.000 Damage
With Lunachip this Damage would be 2.000.000
With a 10% Debuff this would deal a total of 2.100.000 Damage (10% of the original Damage)
Multiple Sources stack additively with each other, not multiplicative.
Debuffs on Monsters still increase each Partymembers Damage of course.
Cooldown Display change
Cooldown Times are now taken directly from the Database and are no longer text based. They should now display the correct Cooldown in all cases. Some passive reductions wont be shown however (TP Skills for example).
Damage over Time Effects have been adjusted massively
The main reason for this is that DoTs ignore all P.Def and M.Def values and Monster now have a lot less max HP (~x10 smaller on average)
Big AoE DoT Effects have been turned into an Area-Bound Effect that deals Hit-Based Damage over a certain time. This Damage is affected by P.Def and M.Def as they are "hits" now.
Most Single Target DoTs had there Damage reduced significantly but their Hit Damage Part buffed where possible.
The Server Creature Damage-Taken Multiplier was reduced by ~70%
This means your Creatures now take less than half the damage from before. Other Damage reducing Buffs have been adjusted accordingly. This does not include PvP Damage they receive!
The PvP Multiplier for Classes and Pets were adjusted
While we focused on PvE Balance, some PvP changes were also included. If you encounter any outstanding issues that break PvP, please report this to us!
EXP Level Cap has been increased
The max level is still 250 but it takes more EXP from level 230 onwards now.
Old EXP
Level: 230 | 48.272.841.190.104.900
Level: 231 | 51.296.191.713.666.600
Level: 232 | 54.319.542.237.228.400
Level: 233 | 57.342.892.760.790.100
Level: 234 | 60.366.243.284.351.900
Level: 235 | 63.389.593.807.913.600
Level: 236 | 66.412.944.331.475.400
Level: 237 | 69.436.294.855.037.100
Level: 238 | 72.459.645.378.598.900
Level: 239 | 75.482.995.902.160.600
Level: 240 | 78.506.346.425.722.400
Level: 241 | 81.529.696.949.284.200
Level: 242 | 84.553.047.472.845.900
Level: 243 | 87.576.397.996.407.700
Level: 244 | 90.599.748.519.969.400
Level: 245 | 93.623.099.043.531.200
Level: 246 | 96.646.449.567.093.000
Level: 247 | 99.669.800.090.654.700
Level: 248 | 102.693.150.614.216.000
Level: 249 | 105.716.501.137.778.000
Level: 250 | 108.739.851.661.340.000
New EXP
Level: 230 | 50.109.066.682.016.700
Level: 231 | 58.277.387.904.151.700
Level: 232 | 65.544.301.623.592.800
Level: 233 | 73.421.329.958.889.500
Level: 234 | 82.684.406.137.540.600
Level: 235 | 88.350.717.680.709.600
Level: 236 | 94.451.306.661.389.900
Level: 237 | 101.880.359.360.904.800
Level: 238 | 109.713.537.060.061.500
Level: 239 | 113.693.784.834.545.700
Level: 240 | 118.155.688.931.583.500
Level: 241 | 121.477.947.522.546.500
Level: 242 | 128.831.954.551.266.100
Level: 243 | 135.198.819.810.532.300
Level: 244 | 141.677.276.233.105.500
Level: 245 | 157.113.088.821.152.600
Level: 246 | 160.254.969.869.796.500
Level: 247 | 171.729.854.340.256.200
Level: 248 | 179.735.011.864.968.000
Level: 249 | 185.092.542.394.097.000
Level: 250 | 205.725.033.045.374.000
All players with a higher level as 230 had there level adjusted accordingly to the new EXP curve
As an example, a Player who was lvl 250 will be lvl 238
All players who already reached lvl 240 or 250 will receive the level up rewards again
Crowns will be given out again based on the Top 1 EXP amount of any class type. There is still a one crown per Account limit.
Dungeon changes
Devildom
The transitions between the stages has been adjusted to be a more linear progression. This mainly effects Stages 3 and 4.
Sky Fortress
Daily Quests now give 200 Skypearls each as an optional reward
Minibosse and Devil Skeleton
Their Defenses were buffed, making them more of a fight now
Sky Accessory crafting changes
Sky Sapphire now only need 10x Sky Azurite (instead of 20)
Sky Accessory Set change
The full Sky Set now gives a 10% damage reduction auro like the Yushiva Set does
Fortress of Sorrows
- Improvements for crafting Sorrows Gear
Every upgrade step had its chances increased significantly.
The smallest increases are +10% while the biggest are +20%.
Minibosses and Boss
Their Defenses were buffed, making them more of a fight now
Gameplay changes
The dungeon is now seperated in dedicated areas. Each one has a Mob Counter and a Quest Reward. The typ of reward changes each time the Quest is completed, the amount is random each time.
Bosses and Miniboss areas have a primary target and a secondary target quest with different rewards.
If only the primary target is completed, the player will receive only the main reward but can proceed to the next area without having to complete the secondary target.
Random item list
[Reward: Quest "Kill them all"]
Random: 1x - 3x | Transcendence: Chest
Random: 1x - 3x | Transcendence: Steel
Random: 1x - 3x | Soul of Transcendence
Random: 1x - 3x | Spellbook of Transcendence
Random: 1x - 10x | Jewel of transcendence
Random item list
[Reward: Quest "Primary Target"]
Random: 1x - 5x | Transcendence: Chest
Random: 1x - 5x | Transcendence: Steel
Random: 1x - 5x | Soul of Transcendence
Random: 1x - 5x | Spellbook of Transcendence
Random: 1x - 20x | Jewel of transcendence
[Reward: Quest "Secondary Target"]
Random: 1x - 10x | Transcendence: Chest
Random: 1x - 10x | Transcendence: Steel
Random: 1x - 10x | Soul of Transcendence
Random: 1x - 10x | Spellbook of Transcendence
Random: 1x - 50x | Jewel of transcendence
Random: 1x - 3x | Transcendence stone: Strength
Random: 1x - 3x | Transcendence stone: Vitality
Random: 1x - 3x | Transcendence stone: Agility
Random: 1x - 3x | Transcendence stone: Dexterity
Random: 1x - 3x | Transcendence stone: Intelligence
Random: 1x - 3x | Transcendence stone: Wisdom
A word about damage and changes that look like nerfs
The global changes to the game (Pierce, AoE and Defenses) had the result that many things were absolutly broken OP at first. This was especially the case for classes that could not reach 100% Pierce.
Those classes had their Damage or Skills buffed to compensate that lack of Pierce, which now needed to be reduced again.
Many changes do read like they are nerfs. In most cases this is not what the actual result looks like ingame.
There were of course some nerfs made on to powerful classes. We tried to nerf as little as possible but buff as much as possible.
We included all mechanical changes like CD, Duration, AoE Range, Debuff potency etc. But we excluded all mentions of increased or lowered damage. As a general rule, all skills you used before are still good skills. Several useless skills are now usefull. And some a bit less.
When a certain skill is not listed in these patchnotes, chances are high they were buffed indirectly by the global changes and didnt need any further adjustments.
We want to invite you to experiment with your class and pets anew with this patch. There for sure will be some surprises as well as some broken interactions we overlooked.
General Class changes
- The Top 3 Talentpoint Skills now have 3 level instead of 2. They still unlock the whole Skilltree Section with just 2 Level
- The 3 Talentpoint Passives have received 2 more levels each. They all have increasing Joblevel requierements
Berserker
- Steel Presence
Now has 3 level on the Skilltree (from 2)
- Earth Shatter
Is now an fixed Area around the targeted Monster
Deals Hit Damage over time
CD is now 30 sec (from 14)
Skillcard now reduces CD by -3% per enhancement
- Short Temper
Now has 9 level (from 7)
- Berserker Rage
Now has 3 level on the Skilltree (from 2)
- Fatal Charge
Now has 3 level on the Skilltree (from 2)
- Blind Fury
Now has 9 level (from 7)
- Dual Axe Training
Max level reduced to 10 on all classes
New Dual passive added on the MC Skilltree that gives Acc and Atk.Spd.
- Log Split
Now gives damage increasing debuff with 0,5% per lvl
Skillcard now gives 0,5% per enhancement
- Wave Cut
New max lvl is 15 (from 20)
- Whirlwind Assault
Range increased to 8m (from 4)
Skillcard now gives -5% CD Reduction per Enhancement (from -3)
- Zephyr Strike
Range increased to 8m (from 5)
- Hellfire Flame
Range increased to 8m (from 4)
- Earth Shaker
Range increased to 8m (from 4)
- Shuddering Flame
Can now be used with Dual Axes and 2h Axes
Range increased to 8m (from 5)
- Energy Charge
Skillcard now gives 1% CD reduction per enhancement
- Creature Mastery
Can now be leveled to 36 (from 1)
Marksman
- Prey upon the Weak
Now has 3 level on the Skilltree (from 2)
- Victory Cheer
Pierce with Acc replaced
Now has 3 level on the Skilltree (from 2)
- Fatal Charge
Now has 3 level on the Skilltree (from 2)
- Tireless
Now has 9 level (from 7)
- Natural Leader
Now has 9 level (from 7)
- Blood Rush
Now has 9 level (from 7)
- Log Split
Now gives damage increasing debuff with 0,5% per lvl
Skillcard now gives 0,5% per enhancement
- Steel Cage
Animation sped up to 1 sec (from 5)
- Archer Training
Now increases P.Atk by Dexterity
- Strategic Agility
Now gives +1% Agility and Dexterity per level
- Archery Practice
P.Atk increased reduced
- Archery Training
P.Atk increased reduced
- Icicle Snare
Stun Duration is now 5 sec (from 3)
CD is now 25 sec (from 15)
- Frost Armor
Effect replaced by a hold effect
- Energy Charge
Skillcard now gives 1% CD reduction per enhancement
- Creature Mastery
Can now be leveled to 36 (from 1)
Magus
- Spiritual Attunement
Now has 3 level on the Skilltree (from 2)
- Flamemonger
Now gives 15% effect per level (from 20%)
Now has 3 level on the Skilltree (from 2)
- Tidal Trance
Now has 3 level on the Skilltree (from 2)
- Elemental Devotion
Now has 9 level (from 7)
- Tectonic Spike
Is now a fixed area around the target
Deals magical hit based damage over time
AoE Range is now 11m
- Earth and Fire
Now has 9 level (from 7)
- Heavenly Power
Now has 9 level (from 7)
- Enchanted Weapon: Fire
No longer increases Damage directly
Now gives Strength and Acc
Can apply a DoT on the Target
CD is now 60 seconds
- Enchanted Weapon: Lightning
Now increases Agility and Evasion
Chance to stun reduced to 2% (from 5%)
Attacks have a chance to reduce the Move.Spd and Atk.Spd of the Target
CD is now 60 seconds
- Enchanted Weapon: Water
Old effect removed
Now gives Threat reduction, Intelligence and M.Acc
CD is now 60 seconds
- Enchanted Weapon: Earth
Old effect removed
Now gives Vitality and P.Def
Can apply a Dot on the Target
CD is now 60 seconds
- Restoring Purified Water
Heal now ticks every 2 seconds (from every 1)
Healing was reduced by ~33%
Healing is now dependant on the skills level
- Recklessness of Earth
Damage reduction is now 1% per level
Skillcard now gives +0,5% per enhancement
- Recklessness of Water
No longer reduces any defences.
Now gives MP regeneration to its old effect
- Spear of Flame
CD is now 15 seconds (from 20)
- Eternal Pillar of Fire
CD is now 15 seconds (from 20)
- Vacuum Shockwave
CD is now 25 seconds (from 40)
- Explosion of Petrification
Petrify effect replaced by different petrify version
Afflicted Targets cant be attack anymore for the duration of the effekt
- Arcane Swell
Skillcard gives +2,5 sec Duration per Enhancement (from 0,89 sec)
- Cyclone Lords Blessing
P.Atk and M.Atk from Max MP conversion increased to 2,5% per level (from 1,5%)
M.Atk from P.Atk conversion is now 5% per lvl (from 10%)
- Mental Link
Effect is now 1,5% per level (from 3%)
- Bleak Squall
Now an AoE with 6m Range
5 sec CD
Skillcard now gives -3% CD per enhancement
- Creature Mastery
Can now be leveled to 36 (from 1)
War Kahuna
- Blessing of Purified Water
Now has 3 level on the Skilltree (from 2)
- Mob of Magic
Now has 3 level on the Skilltree (from 2)
- Tidal Trance
Now has 3 level on the Skilltree (from 2)
- Swift Enchanter
Now has 9 level (from 7)
- Impaling Power
Now gives Acc, M.Acc and Crit Power
CD is now 180 seconds (from 30)
- Expert Combatant
Only reduces the CD now by 2% per level (from 10)
Now has 9 level (from 7)
- War Palisade
Now has 9 level (from 7)
- Huge Volcanic Eruption
CD reduced to 30 sec
- Practice of Patient
Now gives stacks for any Monster killed no matter their level
- Enchanted Weapon: Fire
No longer increases Damage directly
Now gives Strength and Acc
Can apply a DoT on the Target
CD is now 60 seconds
- Enchanted Weapon: Lightning
Now increases Agility and Evasion
Chance to stun reduced to 2% (from 5%)
Attacks have a chance to reduce the Move.Spd and Atk.Spd of the Target
Cd is now 60 seconds
- Enchanted Weapon: Water
Old effect removed
Now gives Threat reduction, Intelligence and M.Acc
Cd is now 60 seconds
- Enchanted Weapon: Earth
Old effect removed
Now gives Vitality and P.Def
Can apply a Dot on the Target
CD is now 60 seconds
- Restoring Purified Water
Heal now ticks every 2 seconds (from every 1)
Healing was reduced by ~33%
- Recklessness of Earth
Damage reduction is now 1% per level
Skillcard now gives +0,5% per enhancement
- Recklessness of Water
No longer reduces any defences.
No gives MP regeneration to its old effect
- Creature Mastery
Can now be leveled to 36 (from 1)
Beast Master
- Summon Mastery
Now has 3 level on the Skilltree (from 2)
- Rend and Tear
Now gives damage increasing debuff of 3%
Now has 3 level on the Skilltree (from 2)
- Overrun
Now has 3 level on the Skilltree (from 2)
- Deep Connection
Now has 9 level (from 7)
- Determination
Now has 9 level (from 7)
- Pack Runner
Now has 9 level (from 7)
- Dual Axe Training
Max level reduced to 10 on all classes
New Dual passive added on the MC Skilltree that gives Acc and Atk.Spd.
- Log Split
Now gives damage increasing debuff with 0,5% per lvl
Skillcard now gives 0,5% per enhancement
- Sanguine Bond
Now also gives crit power to the Beastmaster based on the crit power of his creatures.
- Domestication
Has a new Max level of 4
Now gives 3% effect per lvl (from 3,5%)
- Spirit Link
Now gives 1% crit power per lvl to BM Pets
- Dismember
New Skill
Replaced Seal of Gaia
Has a range of 8m
Hits 3 times
- Aspect of the Beast
Damage reduction from Beasts reduced to 0,5% per lvl (from 3)
- Anger of the Wild
Now only effects the Beastmasters Pets
No longer gives Evasion but M.Acc instead
- Sooth Creature
Now a max HP based heal of 5% per tick
- Creature Mastery
Can now be leveled to 66 (from 1)
Templar
- Righteous Purpose
Now has 3 level on the Skilltree (from 2)
Now gives 75% of P.Def to Max HP (from 100)
Now gives 3,8% of Max HP to P.Atk and M.Atk (from 5,9)
- Devout Fury
Now has 3 level on the Skilltree (from 2)
Pierce removed
- Frenzied Charging
Now has 3 level on the Skilltree (from 2)
- Holy Ground
Now has a damage reflection rate of 20% (from 100)
Skillcard now gives +6% damage reflection per enhancement (from 3)
P.Def and M.Def from the debuff replaced by Atk.spd and Cast Spd
- Salvation
Now has 9 level (from 7)
- Onslaught
Is a group wide Buff
Pierce with Acc and M.acc replaced
- Glorius Wrath
Now has 9 level (from 7)
- Piety
Now has 9 level (from 7)
- Spear Mastery
New Name: Two Handed Weapon Mastery
Now gives 5% increased skilldamage per level when using a physical 2 handed weapon
- Provocation
Now gives +540000 Threat (from 360)
- Shield Blow
Now gives -5% Patk Debuff (from -215 flat)
- Shield Smash
Now gives 1.405.000 Hate increase (from 310.000)
Cd is now 5 sec (from 10)
- Offense Breaker
Cd is now 10 sec (from 5)
- Mental Breaker
Now gives damage increasing debuff with 1% per lvl
Now restores 1% HP of damage dealt (from 2% MP)
- Defense Breaker
Now gives damage increasing debuff with 1% per lvl
- Hate Aura
Now has a range of 14m (from 12)
- Physical Breaker
Debuff now gives -P.Atk and -Atk.Spd instead of -P.Atk and -P.Def
- Soul Breaker
Debuff now gives -Cast.Spd and -M.Res instead of -M.Def and -M.Res
- Heavens Madness
Now gives 2.800.000 Hate increase (from 1.600.000)
- Armor Mastery
Can now be leveled to 38 (from 20)
- Creature Mastery
Can now be leveled to 36 (from 1)
Mercenary
- Invigorating Essence
Now has 3 level on the Skilltree (from 2)
- Fatal Bind
Now has 3 level on the Skilltree (from 2)
- Killing Spree
Now has 3 level on the Skilltree (from 2)
- Deathblow
Is now an AoE with 8m
CD is now 8 sec
Skillcard now reduces CD by 3% per enhancement
- No Mercy
Now has 9 level (from 7)
- Immortality
CD is now 3:30 min (from 3)
- Unstoppable Force
Now has 9 level (from 7)
- Divine Crash/Killers Desire
Now triggers its effect under 50% Monster HP (from 99)
Now increases damage by 50 (from 80)
- Divine Crash Enhance/Lust for Blood
Now has 9 level (from 7)
- Defense Position
Now reduces crit power by -20% (from -5)
- Dual Strike
Has now a fixed number of 4 attacks on all level
DoT Duration reduced to 5s (from 10)
AoE Range is now 8m (from 6)
- Wild Stream
Dot Duration reduced to 5s (from 11)
AoE Range is now 8m (from 6)
- Desperate Deflection
Stacks reduced to max 3 (from 4)
Damage reduction is now 6% per stack (from 10)
- Divine Crash
Activation Condition reduced to 75% HP (from 99%)
Skill Damage increase changed to 50% (from 80)
- Death Blow
Now an AoE with 6m Range
CD is now 8 sec
Skillcards gives now -3% CD reduction per enhancement
- Divine Flash
Now an AoE with 6m Range
- Hate Aura
Range increased to 14m (from 12)
- Dual Swords
New max lvl is 10
New Dual passive added on the MC Skilltree that give Acc and Atk.Spd.
- Provocation
Now gives +540000 Threat (from 360)
- Shield Blow
Now gives -5% Patk Debuff (from -215 flat)
- Shield Smash
Now gives 595.000 Hate increase (from 310.000)
Cd is now 5 sec (from 10)
- Offense Breaker
Cd is now 10 sec (from 5)
- Mental Breaker
Now gives damage increasing debuff with 1% per lvl
Now restores 1% HP of damage dealt (from 2% MP)
- Defense Breaker
Now gives damage increasing debuff with 1% per lvl
- Divine Flash
Blindness duration is now 2 sec (from 1.5)
- Hate Aura
Now has a range of 14m (from 12)
- Sword Expert
New Skill
Gives Atk.Spd and Acc when dualwielding swords
- Dual Sword Expert
Max lvl is now 10 (from 24)
- Armor Mastery
Max lvl is now 38 (from 20)
- Creature Mastery
Can now be leveled to 36 (from 1)
Cardinal
- Inner Light
M.Pierce removed
Now has 3 level on the Skilltree (from 2)
- Vortex Magic
Now gives an effect of 2 per level (from ~20)
Earthquake removed from its trigger condition
Acid Swamp added to its triggering condition
Now has 3 level on the Skilltree (from 2)
- Mass Restoration
Now has 3 level on the Skilltree (from 2)
- Sustained Restoration
Now triggers on any kill (instead of lvl dependant)
- Arctic Blast
CD is now 15 sec ( from 10)
- Frigid Breeze
CD reduction is now 0,3 sec per lvl (from 0,5)
Now has 9 level (from 7)
- Celestial Protection Enhancement
Now has 9 level (from 7)
- Minor Shining Weapon
Now gives %M.Atk, Cast Spd and MP Regen to the Player
Skillcard improves Duration and Strength of the Buff
- Minor Shining Armor
Now gives Threat reduction
- Rainbow Field
Now hits more targets
Now has a duration of 15 sec (from 3)
Damage reflection rate is now 30% (from 100)
Now has a CD of 30 sec (from 10)
- Shining Cross
Is now an AoE
Now has a small DoT
CD is now 15 sec fixed on all lvl
- Shining Buster
Is now an AoE
Number of Attacks is now 5 on all lvl (from 10)
Now has Mov.Spd Debuff
Skillcard reduces CD by 5% per enhancement (from 3)
Skillcard gives 0,5 sec debuff duration per enhancement
- Rock Pin
CD is now 40 sec (from 60)
Skillcard now gives -3% CD per enhancement
- Divine Nova
CD is now 40 sec (from 45)
- Earthquake
Damage reflection rate is now 100% (from 200)
Cd is now 60 sec (from 30)
Skillcard now also gives +0,2 sec debuff duration
- Snow Slide
Now has a fixed CD of 15 sec on all lvl
- Endless Winter
Now reduces Snow Slide CD by 0,1 sec per lvl (from 1) when triggered
- Heavens Spear
Now has a small DoT
CD is now 25 sec (from 20)
- Earth Spear
CD is now 25 sec (from 45)
- Frost Spear
Now gives -Atk.Spd instead of -Mov.Spd
- Flash
Has now a fixed CD of 20 sec at all level
Debuff now gives +5% more -Acc and -M.Acc
- Frozen Snare
DoT duration is now +0,3 sec per lvl (from 0)
- Acid Spray
Now gives damage increasing debuff with 10% on all level
Skillcard gives 0,5% per enhancement
- Divine Shield
Damage reduction on lvl 1 is now 7% (from 13), scales +3% per lvl as before after that
- Seraphic Remedy
CD is now 12 sec (from 6)
- Magical Requisition
Now also gives M.Acc Debuff
Debuff strenght was doubled
Now also gives M.Acc Buff to the Player
Buff strength was increased x3,6 times
Duration of Debuff and Buff was reduced again from its 1 hour extension recently
New duration for both is ~60 sec on max lvl and skillcard (can still be maintained permanently)
- Brisk Reprisal
Now gives +5% Int and +1% Mov.Spd per stack (from +20 Int and +10 Mov. Spd flat)
Trigger chance is +5% higher now
- Cleric Weapon Mastery
Now give %M.Atk and %Cast Spd
- Creature Mastery
Can now be leveled to 36 (from 1)
Oracle
- Guardian Angel
Now has 3 level on the Skilltree (from 2)
- Angels Deception
Now has 3 level on the Skilltree (from 2)
- Heavenly Grace
Now has 3 level on the Skilltree (from 2)
- Brilliant Harmony
CD is now 4:30 min (from 4)
MP Recovery changed to 50% Matk
Damage reduction reduced to 7% (from 33)
Skillcard now gives 4% CD reduction per enhancement (from 3)
- Dignity
Now has 9 level (from 7)
- Radiant Flare
Now is a fixed area around the targeted Monster
Now deals magical hit damage over time
Old DoT removed
Duration is now 11 sec (from 10)
CD is now 30 sec (from 10)
- Premonition
Now has 9 level (from 7)
- Kismet
Now has 9 level (from 7)
- Spiritual Destruction
Now gives 1% Intelligence and 2% Matk per stack
Stacks 3x
+1,5% chance to trigger per level
- Rapture
Now also gives 1% Int and Cast Spd per level
- Minor Shining Weapon
Now gives %M.Atk, Cast Spd and MP Regen to the Player
Skillcard improves Duration and Strength of the Buff
- Minor Shining Armor
Now gives Threat reduction
- Mass Repantance
CD is now 4,5 sec (from 8,5)
Skillcard now gives -3% CD reduction per enhancement (from -9%)
- Shining Buster
Is now an AoE
Number of Attacks is now 5 on all lvl (from 10)
Now has Mov.Spd Debuff
Skillcard reduces CD by 5% per enhancement (from 3)
Skillcard gives 0,5 sec debuff duration per enhancement
- Shining Buster
Now an AoE
Mov.Spd Debuff of 10% for 5 sec added
Number of Attacks to 5 (from 9)
Skillcard increases duration by 0,5sec and -0,5% CD reduction per enhancement
- Heavens Spear
Now has a small DoT
CD is now 25 sec (from 20)
- Earth Spear
CD is now 25 sec (from 45)
- Frost Spear
Now gives -Atk.Spd instead of -Mov.Spd
- Frozen Snare
DoT duration is now +0,3 sec per lvl (from 0)
- Acid Spray
Now gives damage increasing debuff with 10% on all level
Skillcard gives 0,5% per enhancement
- Acid Spray
Now gives damage increasing debuff with 10% on all level
Skillcard gives 0,5% per enhancement
- Flash
Has now a fixed CD of 20 sec at all level
Debuff now gives +5% more -Acc and -M.Acc
- Divine Shield
Damage reduction on lvl 1 is now 7% (from 13), scales +3% per lvl as before after that
- Holy Protection
Now gives 7% damage reduction (from 13)
- Mass HP Regeneration
Now gives Max HP % instead of HP Recovery
Additional Healing Bonus decreased by ~25%
- Mass MP Regeneration
Now gives Max MP % instead of MP Recovery
- Mass Bless Weapon
Now gives Acc instead of P.Pierce
- Mass Bless Magic Power
Now gives M.Acc instead of M.Pierce
- Creature Mastery
Can now be leveled to 36 (from 1)
Master Breeder
- Summon Mastery
Now has 3 level on the Skilltree (from 2)
- Critical Resonance
Now has 3 level on the Skilltree (from 2)
- Grim Desire
Now has 3 level on the Skilltree (from 2)
- Feral Aspect
Now has 9 level (from 7)
- Frozen Core
Now has 9 level (from 7)
- Potency
Now has 9 level (from 7)
- Defense Mastery
Damage reduction reduced to 1%/2%/1% per lvl (from 3%/6%/3%)
- Defensive Unity
New Skill
Gives Damage reduction to Pets with 1%/2%/1% per lvl
Only affects the Master Breeders own pets
Has 15 level on the MC Skilltree
Is a Toggle
- Organic Resistance
Damage reduction reduced to 1%/2%/1% per lvl (from 3%/6%/3%)
No longer get extra level from global +1
- Inorganic Resistance
Damage reduction reduced to 1%/2%/1% per lvl (from 3%/6%/3%)
No longer get extra level from global +1
- Spirit Resistnace
Damage reduction reduced to 1%/2%/1% per lvl (from 3%/6%/3%)
No longer get extra level from global +1
- Expert Caretaker
No longer gives Creatures %Max HP and %Max MP
Now gives Creatures 3% of Avatars Vit per lvl instead
- Mass Soothing
Now a max HP based heal with 6% per tick
- Creature Restoration
Now a max HP based heal with 5% per tick every 2 sec
- Glacial Whorl
Mov.Spd Debuff reduced to 30% (from 50%)
CD is now 35 sec (from 6)
- Flash
Has now a fixed CD of 20 sec at all level
Debuff now gives +5% more -Acc and -M.Acc
- Minor Shining Weapon
Now gives %M.Atk, Cast Spd and MP Regen to the Player
Skillcard improves Duration and Strength of the Buff
- Frost Spear
Now gives -Atk.Spd instead of -Mov.Spd
- Acid Spray
Now gives damage increasing debuff with 10% on all level
Skillcard gives 0,5% per enhancement
- Bestial Cry
Now gives P.Def and M.Def instead of Pierce
- Mind Mauler
Now gives damage increasing debuff with 1% per level
- Creature Mastery
Can now be leveled to 66 (from 1)
Slayer
- Surge of Adrenaline
Now has 3 level on the Skilltree (from 2)
- Phase Blades
P.Pierce and M.Pierce replaced with Acc and M.Acc
Now has 3 level on the Skilltree (from 2)
- Deaths Respite
Now has 3 level on the Skilltree (from 2)
- Smoke Bomb
Damage reflection increased to 300% (from 100)
- Short Fuse
Now has 9 level (from 7)
- Envenom
Now gives Basic Attacks a small chance to trigger a stacking Buff
Buff increases Basic Attack Damage
30 Stacks
Duration is 5 sec
Gives a -25% on all healing effects received as long as Envenom is toggled on
Skillcard increases the chance and duration as well as drecreasing the healing debuff
- Poison Mastery
Increases the chance to trigger Envenom and its buff duration
Now has 9 level (from 7)
- Phantasm
Now also gives a -30% on all healing effects received
Dark Binding
Now has 9 level (from 7)
- Dual Swords
New max lvl is 10
New Dual passive added on the MC Skilltree that give Acc and Atk.Spd.
- Hellstorm
Range increased to 7m (from 5)
- Apocalypse
Range increased to 7m (from 5)
- Gloom Aura
Range increased to 8m (from 6)
- Dark Strike
Animation is now faster, making the skill easier to recast
- Shadow Wound
Debuff duration is now 10 sec (from 60)
- Debilitatin Blows
Now gives -2% Acc and M.Acc per stack (from 1%)
Now stacks 3x (from 2)
- Creature Mastery
Can now be leveled to 36 (from 1)
Deadeye
- Wild Instince
Now has 3 level on the Skilltree (from 2)
- Combat Prowess
Now has 3 level on the Skilltree (from 2)
- Iron Will
Now has 3 level on the Skilltree (from 2)
- Shadow Orb
CD increased to 90 sec (from 60)
- Unpredictable
CD reduction reduced to -2% per level (from 5)
Now has 9 level (from 7)
- Attunement of the Damned
Now has 9 level (from 7)
- Booming Voice
Now has 9 level (from 7)
- Stopping Power
Now gives P.Atk from Dexterity
- Bodkin Arrows
Now gives Dexterity instead of Pierce
- Veteran Senses
Now gives +3% Effect per level (from 300%)
- Critical Shot
Number of Attacks to 6 on all levels (from max 4)
Animation was made faster
CD is now 10 sec (from 5)
- Poison Shot
Now gives a damage increasing debuff of 2%, stacking 5x, for a maximum of 10% damage increase debuff
DoT removed
- Hail of the Underworld
Number of Attacks to 9 on all levels (from 3)
Animation was made faster
- Piercing Arrow
Hit Damage increased significantly
CD is now 30 sec on all level
- Cascade of Darkness
Mov. Spd Debuff is now 15% (from 30)
- Provoke Shot
Now gives damage increasing debuff with 15% on all lvl
Has a duration of 10 sec
- Frost Arrows
Fixed Mov.Spd. Debuff reduced to -15% (from -35)
Stacking Mov.Spd. Debuff reduced to -1% per level (from -3)
No longer shares a CD with Thunderbolt Arrows
Can now be removed via double click on the icon
- Thunderbolt Arrow
No longer shares a CD with Frost Arrows
- Devil Arrow
Chance to trigger its effect is now 6% (from 10)
Heal per trigger was increased
- Creature Mastery
Can now be leveled to 36 (from 1)
Void Mage
- Apostle of Darkness
Now gives 10% M.Acc per lvl
Now gives 7% Matk per lvl
Now has 3 level on the Skilltree (from 2)
- Crystal Aura
Now gives max HP to max MP (instead of MP to MP)
Now gives +2% per lvl (from 3)
Now has 3 level on the Skilltree (from 2)
- Time Lapse
Each level now gives -1.5 sec CD reduction (from -2,5)
Now has 3 level on the Skilltree (from 2)
- Crushing Shadows
Now gives a Cast Spd. Debuff insteaf of M.Def
- Suppression
Now has 9 level (from 7)
- Shock Therapy
Now has 9 level (from 7)
- Chrono shift
CD is now 12 min (from 6)
- Temporal Mastery
Now reduces the CD by 15 sec per lvl (from 30)
Now has 9 level (from 7)
- Magician Weapon Mastery
Now gives 2% M.Atk and Cast Speed per level
- Heed of the Conjuror
Now gives +2% per lvl (from 10)
- Spirit of Fire
Now gives +2% per lvl (from 3)
- Tempest
Now gives +2% per lvl (from 3)
- Sadism
Now has a max amount of health each trigger can restore
- Fire Field
Damage reflection rate increased to 200% (from 100)
- Lightning Field
Damage reflection rate increased to 200% (from 100)
- Fire Storm
Damage reflection rate increased to 200% (from 100)
- Thunder Slayer
Range is now 10m (from 11)
- Weakness Skin
Now gives damage increasing debuff of 1% per lvl
- Grim Attrition
Now gives +3% per lvl (from 30)
Skillcard now gives +1% per enhancement (from 15)
- Creature Mastery
Can now be leveled to 36 (from 1)
Corruptor
- Undying Terror
Now has 3 level on the Skilltree (from 2)
- Vampirism
Now has a max MP amount each trigger can restore
Now has 3 level on the Skilltree (from 2)
- Shadowweavin
Now has 3 level on the Skilltree (from 2)
- Soul Plague
Is now an fixed area skill around the targeted Monster
Now deals magical hit damage over time
- Epidemic
Now has 9 level (from 7)
- Vengeful Spirit
Target Bounces reduced to 8 (from 10) to be in line with the new AoE changes
- Hunger for Blood
Now has 9 level (from 7)
- Envision
Now has 9 level (from 7)
- Occultism
Now converts 50% of Wisdom into Max HP and MP per level (from 75)
- Magician Weapon Mastery
Now gives 2% M.Atk and Cast Speed per level
- Spirit of Fire
Now gives +2% per lvl (from 3)
- Mind Crisis
Now gives damage increasing debuff with +15% max
- Strength of Darkness
M.Pierce replaced with M.Acc
- Stench of Armistive
Now gives damage increasing debuff of 1% per lvl
Skillcard now gives +0,5% debuff per enhancement
- Shadow Atrophia
Now gives damage increasing debuff with 15% on all lvl
- Scent of Death
Now has a Trigger of 50% Monster HP (from 95)
- Fire Field
Damage reflection rate increased to 200% (from 100)
- Lightning Field
Damage reflection rate increased to 200% (from 100)
- Fire Storm
Damage reflection rate increased to 200% (from 100)
- Weakness Skin
Now gives damage increasing debuff of 1% per lvl
- Stench of Frailty
Now gives damage increasing debuff of 1% per lvl
Skillcard now gives +1% debuff per enhancement
- Creature Mastery
Can now be leveled to 36 (from 1)
Overlord
- Summon Mastery
Now has 3 level on the Skilltree (from 2)
- Mastermind
Now has 3 level on the Skilltree (from 2)
- Swift Impact
Now has 3 level on the Skilltree (from 2)
- Rapid Miracles
Now has 9 level (from 7)
- Raze
Now has 9 level (from 7)
- Desperate Blow
DoT removed
Now an AoE
Manacost fixed at 100.000
CD is now 1:30 min (from 1)
Gives damage increasing debuff, stacking 5x for a total of 10% damage increase
Skillcard now increases the debuff duration by 0,3 sec per enhancement
- Hopelessness
Now increases the Damage of Desperate Blow
Reduces CD of Desperate Blow by 5 seconds per level
Now has 9 level (from 7)
- Dirk Tornade
Now an AoE
Number of hits increased to 9 (from 6)
Skillcard now gives -3% CD per enhancement
- Dirk Hurricane
Now an AoE
Number of Attacks increased to 9 (from 8)
- Dark Strike
New max lvl is 25 (from 30)
Animation is now faster, making the skill easier to recast
- Fervor Aura
P.Pierce and M.Pierce replaced by Acc and M.Acc
- Creature Stability
Now gives a % based reduction
- Creature Threat
Now gives a % based increase
- Creature Mastery
Can now be leveled to 66 (from 1)
Creature changes
General changes
- Encouragement
Are now all 100% strength (from 22,5)
30 sec duration (from 10)
5 min CD (from 20)
Death Gladiator
- Gladiator Storm
Aoe is now 8m (from 5)
- Sword Slam
Aoe is now 8m (from 5)
- Wild Fury
Aoe is now 8m (from 5)
CD is now 17,5 sec (from 35)
- Weakness Testing
Now gives 10% Debuff (from 25)
Grandmaster Hector
- Cascade Cut
Is now an AoE with 6m range
- Tetra Element
CD is now 25 sec (from 30)
Aoe is now 8m (from 6)
- Lightning Explosion
CD is now 20 sec (from 45)
- Pneuma
CD is now 20 sec (from 180 sec)
Health and Mana consumption reduced by 50%
- Source of Life
CD is now 90 sec on max lvl
- Mountain Splitter
Now gives 10% damage increasing debuff
Crystal Golem
- Razor-Sharp Iolite
Pierce was replaced by P.Atk
- Crystal Crash
CD is not 45 sec (from 60)
- Beryl Cut
Now gives 10% damage increasing debuff
- Titanite
Now gives +5% Vit and Max HP per lvl (from 10)
Bloodthirsty Slaughterer
- Where am I?
CD is now 20 sec (from 30)
- Bloody Madness
CD is now 2 min (from 4)
- Blood Cyclone
CD is now 30 sec (from 40)
- Blood Explosion
CD is now 20 sec (from 40)
Wind Pixie
- Pixie Nova
Aoe is now 6m (from 3)
CD is now 30 sec (from 45)
DoT Duration is now 10 sec (from 20)
- Shining Dragon
Damage reflection is now 200 (from 800)
- Supernova
DoT and Debuff duration is now 10 sec (from 15)
- Starstorm
Animation is now 2x faster
- Focused Beams
Now also gives P.Acc
Ethereal Pixie
- Dark Tide
Now gives 10% damage increasing debuff
- Azure Phoenix
Damage reflection rate is now 80 (from 200)
- Mysticism
Int and Max MP are now 0,5% per level (from 5)
- Sorcerer Unite
No longer gives Int and Wis
- Otherwordly Wisdom
Now gives 1% per level (from 4)
Expedition Warrior
- Deflecting Blow
Debuff now gives 10% damage increase
- Secret Technique
Effekt now gives 7% per lvl (from 10)
Expedition Champion
- Deep Cut
Debuff now gives 10% damage increase
- Survival Technique
Effekt now gives 7% per lvl (from 10)
Expedition Samurai
- Strong Will
Effekt gives now 2,5% per lvl (from 5)
- Devotion to Nodachi
Effekt gives now 5% per lvl (from 1)
Misc Creature changes
Undine/Mechapixie
- Crushing Blow
Debuff is now 10%
Item changes
Sky Set
The full Sky Set Bonus now also grants a 10% Damage reduction Aura like the Yushiva Set does
Lamia Ring
Now gives +1 Domestivation (from 3)
Devil Skeleton Bosscard
Now really applies its intended reduction to heals
Grandmaster Hector Bosscard
Now restores 5% HP of damage dealt when triggered (from 3)
Wodden Devil Bosscard
Now gives Acc and M.Acc instead of P.Pierce and M.Pierce
Soul of Lunacy Bosscard
HoT Effect was replaced by HP Regeneration
It heals the same amount but now passively (it still gives a Heal Icon)
The Effect can no longer be interrupted by refreshing its duration.
Devas Blessing
Deva Blessing and Devas Blessing (2) cant be used together anymore
Deva Blessings Stats were added to Devas Blessing 2
Damage reduction remains 9%
Ashmaw Bosscard
Debuff reduced to 10%
Butkadah Bosscard
Now gives a 20% damage increasing debuff
Kiscia Bossbard
Now gives +1 Dual Axe passive (from 2)